Take a trip back in time, and listen to some of the work of Koji Kondo.
When I initially started this site, I wanted to present (or share) the music that I grew up with and love – from both games and demos of all the different home computer systems I’ve come across since my childhood. But I’ve recently discovered that by focusing on the home computer systems, I’ve left out the platform that may hold the greatest and most famous game tunes – if not the greatest – ever created.
I’ve recently posted an article on the Super Nintendo Entertainment System and the Donkey Kong Country game series and the music within, that I had been working on for many years and sometime after starting THAT article, I started THIS article, because I got my hands on a NES console. Along with this console, I also bought a handful of games, including Super Mario Bros. and Super Mario Bros. 3 as it would be foolish to have a NES and not the greatest games for that particular console.
If you frequent the chiptune community you will know that Nintendo devices often are used, maybe not the NES or SNES, but the newer devices, like the Game Boy, and this may be for the original clean and unspoiled 8-bit sound that the Nintendo holds, and that it is sooo cool to use a Nintendo as a musical instrument.
Besides the great sound from the Nintendo itself, the Nintendo console or Nintendo company also have been gifted with some great musicians, but this is for another article.
When looking into the story behind the games and music for Super Mario Bros. you will discover that their story, with the almost assembly style of making music, channel- and memory limitations, is identical when making music, as it was in the beginning of the home computer systems like the Commodore 64 and later systems.