From Intro to Mega, part 1

Disclaimer: This article series doesn’t define the history of the intro/demo/megademo, for neither the Amiga nor any other platform. This is the point of view, I have chosen to write the article series, and in a way how I lived it. Your experience may vary.

The Intro

It quickly became popular to supply an intro, cracktro (crack intro), loader or even trainer – all for now called intro – when spreading a game or program. The intro is like a small tag or signature, created by one or more members of the team, that’s doing the spread. The intro often was composed of an image or a group logo, a scrolltext, lots of copper tubes and a piece of music.

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The intro was always simple and short, I believe at a maximum of 5 minutes roundtrip. This doesn’t necessary mean that an intro was boring. Just check out the Spreadpoint intro – a lot of stuff is going on in that intro! The intro was very often reused, only replacing any text and maybe even the music.

On rare occasions an intro displayed new effects or routines of code that haven’t been seen before. It often revolved around the scrolltext, the amount of bobs on the screen at the same time or a simple figure made completely in vector graphics.

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I have made a list of groups that were masters in the art of making an intro. They also did a fair amount of spreading of games and programs:

Just to name a few …

Downloads:

Further reading

Source of inspiration and material: Kestra BitWorld on ExoticA